This is part four of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain.
This episode picks up directly after part 3, and continues the story. The crew is still being attacked by ghosts, and is struggling to agree on what to do about the Countess and her artifact the Soul Bubble, as well as her zombie servants. Below is a brief introduction to our campaign as written by our Game Master Andrew.
In episode 7 of the High Level Games podcast we begin by talking about the concept of a "geek off" as a way of playing and then move on to talking about our play through of "Greyhawk Ruins." This module was originally from AD&D and was converted to 3.5e by VP Quinn for our table.
We discuss how the play style differed from our usual games, and what we liked about the module and a few of the issues that we had with it. We also cover ways to help make this module more interesting for your group with ways to add on to the content in the published book.
This is part three of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain.
This episode picks up directly after part 2, and continues the story. The crew of the free ship Liberty tries to find a way to deal with their ship being haunted, and struggles against each other on the decision of what to do with the Countess, who obviously knows more about the haunting than she lets on. Below is a brief introduction to our campaign as written by our Game Master Andrew.