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High Level Games Podcast

High Level Games Podcast, the Industry's First Choice in Taking Your Games to the Next Level! Our podcast discussed gaming products from the perspective of gamers for gamers to enhance the experience of your own games.
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Apr 8, 2017

This is part nine of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode follows part 8 and shows how much worse the problems with haunting can get when you try to free bound spirits! The crew has to band together to deal with a far more substantial and deadly apparition than before, which puts them into a situation that leaves even the Countess rattled.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Apr 6, 2017

This is the fourth episode of Leveling Up, a fantastic podcast done by VP Quinn and our Blog Manager Josh. In this episode Quinn and Josh are joined by Alina Pete of the amazing Webcomic Weregeek. Alina is also a renowned writer for several RPG products, including Ohunkakan. In this episode our hosts dive deeply into the topic of respectful representation of Indigenous cultures within gaming. They discuss Werewolf:The Apocalypse, Shadowrun, and several other games with less than great native presentations, and then they talk about ways to do better in the future. This image is from Ohunkakan.

Apr 1, 2017

This is part eight of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode follows part 7 and begins with a discussion about where we as a group want to go in the future of this campaign and how we can try to make it better. It then continues on with how the crew is dealing with the Countess, including their plans to try to get the ship to no longer be haunted, and how to make some money in the meantime. 

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Mar 26, 2017

In the second episode of Star Wars Black Squadron the squadron learns more about their mission and finds out what kind of a ship they have. They then meet some of the other crew, and decide what kind of equipment they need to request from the Rebellion to help bring the Rebellion to another system. They also learn that they may have to square off with a Victory Class Star Destroyer in the future and need to plan accordingly. 

Mar 13, 2017

This is part seven of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode follows part 6 and continues the story of Archibald's shame, including him trying to remove the power the Countess has over him by telling his shipmates about his secret that she knows. He figures that if it's out in the open, she won't be able to use it against him. What happens next makes things weird for the rest of the crew... all while still dealing with the persistent haunting problem.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Mar 5, 2017

This is part six of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode follows part 5 and covers how Archibald deals with his encounter with the Countess, and the schemes of Grill and the captain in how to turn this all around and make a profit.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Feb 25, 2017

This is part five of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode follows part 4 and is the first part that was recorded at a different gaming session. The Countess has been brought to the edge of the ships railing by Archibald, who has no good intentions. How will she deal with this? What will happen to her and the crew? Tune in to find out!

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Feb 23, 2017

This is the first episode in a new series we here at High Level Games are releasing in our actual plays. In this new series the group plays the D6 Star Wars Roleplaying Game with a new game master and different group of players than our Aether Sea actual plays.

In this episode we have an introduction to the players and characters in the game, and have the group start to form up and get ready for their first mission all while meeting with some famous rebel heroes on the planet of Hoth, about a month before the events of "The Empire Strikes Back".

Feb 14, 2017

This is the third episode in our "Leveling Up" podcast series, in which the hosts VP Quinn and our Blog Manager Josh discuss religion in gaming. In this episode they begin with how religion and gaming interact, as well as some history starting with the “Satanic Panic.” They then discuss how you can create and work with religion in a respectful way in your games without reducing it to a trope or just assuming that atheism is the natural order of things. Finally they talk about how to work with religious players in such a way that you are respectful of their beliefs while still allowing players to explore religion in the context of the gaming world.

Jan 26, 2017

This is part four of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode picks up directly after part 3, and continues the story. The crew is still being attacked by ghosts, and is struggling to agree on what to do about the Countess and her artifact the Soul Bubble, as well as her zombie servants. Below is a brief introduction to our campaign as written by our Game Master Andrew.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Jan 7, 2017

In episode 7 of the High Level Games podcast we begin by talking about the concept of a "geek off" as a way of playing and then move on to talking about our play through of "Greyhawk Ruins." This module was originally from AD&D and was converted to 3.5e by VP Quinn for our table. 

We discuss how the play style differed from our usual games, and what we liked about the module and a few of the issues that we had with it. We also cover ways to help make this module more interesting for your group with ways to add on to the content in the published book. 

Jan 1, 2017

This is part three of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode picks up directly after part 2, and continues the story. The crew of the free ship Liberty tries to find a way to deal with their ship being haunted, and struggles against each other on the decision of what to do with the Countess, who obviously knows more about the haunting than she lets on. Below is a brief introduction to our campaign as written by our Game Master Andrew.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Dec 28, 2016

This is part two of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode is a direct continuation of Part 1, so if you missed that we would recommend that you listen to it first to catch up to where the story is now. Below is a brief introduction to our campaign as written by our Game Master Andrew.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Dec 28, 2016

This is the second episode in our "Leveling Up" podcast series, in which the hosts VP Quinn and our Blog Manager Josh discuss various methods of table management. Proper table management can help to either make or break a group in the long term, and this episode focuses on how to improve it for the good of everyone at your table.

Dec 19, 2016

This is part one of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. Listen along to get a taste of how the Aether Sea setting in the FATE rules system plays. Below is a description of our campaign as written by Andrew, our Game Master.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.

 

Nov 23, 2016

This is the first episode of our new podcast at High Level Games called "Leveling Up" as hosted by VP Quinn and Josh. This episode has an introduction to the hosts and their gaming history, and then moves on to talk about empathy in gaming and how gaming can foster empathy in players.

Nov 22, 2016

For episode 6 of our podcast we answer a few questions that we have recieved from listeners and discuss the module "Dawn of the Artifacts 1: Dusk" from Shadowrun 4th Edition 20th Anniversary. We talk about how our group went through the module, how our GM ran it, and then talk about our thoughts on the module beyond just our play through, including what made it good, and it's massive glaring flaw. Tune in for our first discussion of a game in the Shadowrun world!

Oct 5, 2016

In Episode 5 of our podcast we discuss our play through of the "Night of the Walking Dead" module set in the land of Souragne in Ravenloft. It was originally written for 2nd Edition, but we played it modified to work with 3.5e. In this podcast we talk about not only the adventures that we had while playing it ourselves, but also ways that you can really add to it for your play through at your table. We also discuss some of the real strengths that the module had and a few of the weaknesses we found.

Aug 21, 2016

In Episode 4 of our podcast we delve into the D&D 5 starter set and talk about "The Lost Mine of Phandelver" adventure that it comes with. We don't focus as much on a detailed retelling of our adventure in this episode, but we really dig into what we liked from this starter set and our thoughts on its strengths and weaknesses. 

Jun 7, 2016

Episode 3 of our podcast focuses on an adventure from the Rifts Mercenaries handbook called "Casualties of Peace" In it we discuss Rifts in general briefly and then delve into Quinn's groups play through of the "Casualties of Peace" module from the Mercenaries hand book. We talk about how his party went through it, and what really worked in the module and what didn't, as well as give some tips on how to improve on the play experience as the source material in the book is rather short and open ended.

Apr 20, 2016

This is part two of our second episode here at High Level Games. Today we are doing a review of the game world setting of Chronica: Age of Exploration which is currently up on Kickstarter. There is a preview document available at drivethrurpg.com and the Kickstarter page can be found here.

 

In the second part of this episode we talk about our thoughts on Chronica and what gives us pause about it, as well as what we think is really awesome. We also talk about several ways to help build on this game world for your own table.

Apr 20, 2016

This is part one of our second episode here at High Level Games. Today we are doing a review of the game world setting of Chronica: Age of Exploration which is currently up on Kickstarter. There is a preview document available at drivethrurpg.com and the Kickstarter page can be found here.

Apr 9, 2016

This is the second part of our first episode about Adam's Wrath. We get dragged to the managers office to talk about ways to improve your GMing to help bring this adventure out of the published books and onto your table in a highly immersive way, and discuss how our group handled this.

Apr 9, 2016

This is Episode One, Part One of our podcast, opening with a review of the Ravenloft 2nd Edition Advanced Dungeons and Dragons adventure, Adam's Wrath. We played it updated to the Dungeons and Dragons 3.5 rules set for our campaign, and while we went off the rails a little bit, we had a metric tonne of fun.

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