In episode 8 of the High Level Games podcast we cover three questions from listeners and then dive into a discussion about the Dread RPG. Dread is a horror themed RPG that uses a Jenga tower as a game mechanic. If you knock over the tower, you are out of the story... usually through death! We talk about the strengths and weakness of the Dread RPG as we see them, and discuss the "Beneath A Metal Sky" module in a bit more detail.
This is part twelve of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
This episode follows part 11 and sees the crew in an extremely dangerous fight with the ghost that they had tried to free, who is now far more powerful because of it. The Countess is trying to perform a ritual to restore the souls of Gril and Skraa Troll and the crew needs to defend her while staying alive themselves!
This is part eleven of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
This episode follows part 10 and sees the crew finally reaching their destination, where they promptly begin to haggle for a better reward. They also try to get the Countess to follow through on her promise and perform a ritual to return the souls of Gril and Skraa troll.
This is part ten of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
This episode follows part 9 and starts with some housekeeping for the table, including a discussion for a possible new rule and a minor milestone for character changes. It then jumps back into the story with the Countess being terrified of the newly freed and far more deadly ghost, and a recommendation that no one in the crew ever be alone. She also suggests that they try to get together all the magical weapons they have and even try to bless the non magical ones in the hopes that it can still harm the newly freed apparition.
In this episode of our actual play Star Wars Black Squadron series the crew finally leaves Hoth, only to realize that the supplies provided by the rebels are not nearly enough to even keep them fed for the journey. They have to find another system with available supplies and try to acquire enough for not only themselves but the army they hope to raise. The process of getting the supplies and disagreements on the methods prove to be a major problem in the crew which leads to some serious strife before they even get to the system where they are supposed to foster a rebellion.
This is part nine of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain.
This episode follows part 8 and shows how much worse the problems with haunting can get when you try to free bound spirits! The crew has to band together to deal with a far more substantial and deadly apparition than before, which puts them into a situation that leaves even the Countess rattled.
This is the fourth episode of Leveling Up, a fantastic podcast done by VP Quinn and our Blog Manager Josh. In this episode Quinn and Josh are joined by Alina Pete of the amazing Webcomic Weregeek. Alina is also a renowned writer for several RPG products, including Ohunkakan. In this episode our hosts dive deeply into the topic of respectful representation of Indigenous cultures within gaming. They discuss Werewolf:The Apocalypse, Shadowrun, and several other games with less than great native presentations, and then they talk about ways to do better in the future. This image is from Ohunkakan.
This is part eight of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain.
This episode follows part 7 and begins with a discussion about where we as a group want to go in the future of this campaign and how we can try to make it better. It then continues on with how the crew is dealing with the Countess, including their plans to try to get the ship to no longer be haunted, and how to make some money in the meantime.