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High Level Games Podcast

High Level Games Podcast, the Industry's First Choice in Taking Your Games to the Next Level! Our podcast discussed gaming products from the perspective of gamers for gamers to enhance the experience of your own games.
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Now displaying: 2016
Dec 28, 2016

This is part two of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. 

This episode is a direct continuation of Part 1, so if you missed that we would recommend that you listen to it first to catch up to where the story is now. Below is a brief introduction to our campaign as written by our Game Master Andrew.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.
Dec 28, 2016

This is the second episode in our "Leveling Up" podcast series, in which the hosts VP Quinn and our Blog Manager Josh discuss various methods of table management. Proper table management can help to either make or break a group in the long term, and this episode focuses on how to improve it for the good of everyone at your table.

Dec 19, 2016

This is part one of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human diplomat and the ships captain. Listen along to get a taste of how the Aether Sea setting in the FATE rules system plays. Below is a description of our campaign as written by Andrew, our Game Master.

After the Homeworld was ruined by magical warfare, dwarves, elves, goblins, humans and trolls have left it to seek their fortune among the stars.  We play a small crew of misfits just trying to keep their ship running and their mouths fed in the vast Aether Sea.  Our crew inhabits a rich, high-fantasy universe of magic-powered sailing ships, steampunk gadgets, interstellar travel, intrigue, and good old piracy.  Aether Sea - A World of Adventure for Fate Core was written by Ed Turner.

 

Nov 23, 2016

This is the first episode of our new podcast at High Level Games called "Leveling Up" as hosted by VP Quinn and Josh. This episode has an introduction to the hosts and their gaming history, and then moves on to talk about empathy in gaming and how gaming can foster empathy in players.

Nov 22, 2016

For episode 6 of our podcast we answer a few questions that we have recieved from listeners and discuss the module "Dawn of the Artifacts 1: Dusk" from Shadowrun 4th Edition 20th Anniversary. We talk about how our group went through the module, how our GM ran it, and then talk about our thoughts on the module beyond just our play through, including what made it good, and it's massive glaring flaw. Tune in for our first discussion of a game in the Shadowrun world!

Oct 5, 2016

In Episode 5 of our podcast we discuss our play through of the "Night of the Walking Dead" module set in the land of Souragne in Ravenloft. It was originally written for 2nd Edition, but we played it modified to work with 3.5e. In this podcast we talk about not only the adventures that we had while playing it ourselves, but also ways that you can really add to it for your play through at your table. We also discuss some of the real strengths that the module had and a few of the weaknesses we found.

Aug 21, 2016

In Episode 4 of our podcast we delve into the D&D 5 starter set and talk about "The Lost Mine of Phandelver" adventure that it comes with. We don't focus as much on a detailed retelling of our adventure in this episode, but we really dig into what we liked from this starter set and our thoughts on its strengths and weaknesses. 

Jun 7, 2016

Episode 3 of our podcast focuses on an adventure from the Rifts Mercenaries handbook called "Casualties of Peace" In it we discuss Rifts in general briefly and then delve into Quinn's groups play through of the "Casualties of Peace" module from the Mercenaries hand book. We talk about how his party went through it, and what really worked in the module and what didn't, as well as give some tips on how to improve on the play experience as the source material in the book is rather short and open ended.

Apr 20, 2016

This is part two of our second episode here at High Level Games. Today we are doing a review of the game world setting of Chronica: Age of Exploration which is currently up on Kickstarter. There is a preview document available at drivethrurpg.com and the Kickstarter page can be found here.

 

In the second part of this episode we talk about our thoughts on Chronica and what gives us pause about it, as well as what we think is really awesome. We also talk about several ways to help build on this game world for your own table.

Apr 20, 2016

This is part one of our second episode here at High Level Games. Today we are doing a review of the game world setting of Chronica: Age of Exploration which is currently up on Kickstarter. There is a preview document available at drivethrurpg.com and the Kickstarter page can be found here.

Apr 9, 2016

This is the second part of our first episode about Adam's Wrath. We get dragged to the managers office to talk about ways to improve your GMing to help bring this adventure out of the published books and onto your table in a highly immersive way, and discuss how our group handled this.

Apr 9, 2016

This is Episode One, Part One of our podcast, opening with a review of the Ravenloft 2nd Edition Advanced Dungeons and Dragons adventure, Adam's Wrath. We played it updated to the Dungeons and Dragons 3.5 rules set for our campaign, and while we went off the rails a little bit, we had a metric tonne of fun.

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