This is part twenty three of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
In this episode the crew needs to escape from the war zone that they have gotten themselves trapped in, hopefully without harming too many innocents. They then have some serious decisions to make about where to go and what to do, as they all seem to be (fatefully) bound to this planet. As they travel away from the war zone, they stumble across a big bird that follows them... or is it?
This is part twenty two of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
In this episode the players discuss making small changes to their characters to start out the session, then start to decide how they want to handle the battle that they are caught up in. Will they fire on the poorly armed peasants? How will Archibald and Halluethiar get back on the ship so that they can all get out of harms way? Will Gril even wait for them or will he just fly away when the captain turns his back? Tune in and find out!
This is part twenty one of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
In this episode the crew decides what to do with the now derelict ship that they took their new passengers from. The passengers themselves are not happy about the Liberty's destination as the crew proceeds to try to drop off their cargo and nearly mutinies. As the Liberty comes in to land and drop off the alchemy supplies they realize that they are landing in an active war zone!
This is part twenty of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
In this episode the crew continues their engagement with the old worn down Hegemony ship. After some fighting they manage to board it and find that the crew is far from what they expect and realize that they may be the bad guys this time. Can Gril manage to turn off his killer instinct? How will the rest of the crew handle the unexpected news? Tune in and find out!
This is the first episode of a new podcast here at High Level Games. The hosts are Johnny Titanium, a long time adventurer, and Dreadmage Donzarion, a fearful Lich. In this new podcast the hosts will be talking in character about RPG related topics.
In this episode, our heroes discuss adventuring parties, and break down the standard components of what makes a good group, plus give out a little advice so you can go out and form an adventuring party of your very own!
This is part nineteen of an actual play from the table that VP Quinn and Assistant to the Assistant to the Regional Manager Joel play at. The game is run by Andrew, and the players are Quinn playing a murderous goblin, Joel playing an elven plant magician, Ryan playing a human bureaucrat and Anthony playing a human ex prince of the Hegemony and the ships captain.
In this episode the players update their characters after finishing some story points, then the characters proceed to travel through space. As they go, they come across an old and rather beat up looking Royal Navy vessel that begins to try to run as soon as it sees them. The crew, happy to be giving chase instead of running for once immediately follows them. Archibald comes up with a plan involving the preacher to slow down the ship, but doesn't tell the preacher and things get very weird for the crew very fast. Will they catch the other ship while fighting with themselves?